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2016 Guangzhou International Virtual Reality Industrial Technology Exhibition And Industrial Innovation Summit Forum

2016/6/20 17:40:00 160

GuangzhouConvention And Exhibition Center4G Era13Th Five-YearImport

Time: -3 December 1, 2016

Location:

Guangzhou

Pazhou Nanfeng International Convention and Exhibition Center

Organization

Sponsor: Guangdong Province

Electronic Commerce

Commerce Chamber

Organizer: Guangzhou Rui Zhan Exhibition Co., Ltd.

Industry background

The current 4G era is generally regarded as the take-off era of human Internet interaction. In the context of everyone accessing the Internet through mobile phones, computers and other terminals, the 5G (fifth generation mobile communication) technology based on comprehensive network speed up provides technical possibilities for a more comprehensive and in-depth experience, and broadens the geometry level for the growth of industrial value. This is why the governments of the world's major economies, including China, strongly encourage the development of 5G technology and the formulation of industry standards.

The development of 5G technology has been included in China.

The 13th Five-year

During the period, 100 key projects and projects, and the virtual reality business has become one of the most significant characteristics of the upcoming 5G era.

With the speed of network pmission greatly increased by hundreds of times, the continuous growth of mobile terminals and users will no longer be an important indicator, and whether the combination of virtual and reality will become one of the key indicators to decide whether the 5G era will come true.

China has "virtual reality" as an industrial growth pole, and has also increased investment and support. China's VR industry has been developing slowly in China.

The market potential of virtual reality is huge, and it will generate a new trillion level market. In 2016, it was regarded as the first year of virtual reality technology. It is expected that the compound growth rate will exceed 100% in the next five years.

The convening of this exhibition and forum will open up a new frontier for virtual reality to a broad application market. The most cutting-edge technology, the most daunting products and the most real virtual experience will provide a bridge for exhibitors and users to exchange, experience and trade.

Scope of exhibition

I. perception management system: display screen, camera, nine axis sensor, somatosensory device, language recognition, locator;

Two. Projection system and equipment: laser projector, holographic film, holographic projector, micro projector, LED projection, 360 holographic display, interactive whiteboard, digital water curtain, water curtain, CAVE projection, multi-channel ring screen projection, ball screen projection display, display curtain, etc.

Three. Software system: PC VR helmet, mobile phone VR glasses, VR all-in-one, 3D display mobile phone, tablet PC, computer aided design, manufacturing and CAE software, simulation analysis software system modeling software, virtual product development (VPD), VR/AR development tools and all kinds of engines, computing visualization, etc.

Four. Hardware system: 3D interactive system, 3D graphics, virtual reality workstation, virtual reality peripheral hardware, data glove, position tracker, VR digital helmet, motion capture system, interactive sphere, 3D stereo glasses, joystick, effect generator, stereo headphone, 3D model digitizer, force feedback device, dynamic seat, simulator, console, VR data glove, eye tracker, 3D controller, 3D body feel fitting mirror, computing equipment, cloud computing, big data, audio, multimedia equipment, etc.

Five. Application solutions: medical, education, business, engineering, video, service, game business, etc.

Six.3D shooting and scanning: 3D stereo photography, 3D camera, optical engine, lens, panoramic shooting, 3D imager, 3D scanner, 3D measuring instrument, etc.

Seven. 3D printing equipment: industrial laser 3D printing, desktop 3D printers, 3D printing equipment accessories, 3D printing materials, 3D printing services, etc.

Eight. Key components: video processing chip manufacturer, AMOLED display manufacturer, micro projection device manufacturer, sensor manufacturer, sensor software manufacturer;

Buyer composition


Participation fee

1. standard booth: 18 (3m * 6m)

Domestic enterprises: RMB 19600 yuan / per / full extension

Overseas enterprises: USD 5000 yuan / full extension

Configuration: two tables, four chairs, lights, lintel, socket, carpet.

2. indoor light (36 rent)

Domestic enterprises: RMB 900 yuan / square / full extension

Overseas enterprises: USD 200 yuan / square / full extension

Remarks: the exhibition area does not contain any exhibition tools, and the exhibitors design and build them independently.

Light and special enterprises also need to pay 25 yuan / construction management fee to the pavilion owners.

Advertisement collection

This annual issue will be imported from 32 imported coated paper (130mm * 210mm), hardfacing and distributed to visitors during the conference.

Welcome enterprises to publish advertising layout and other publicity methods. The charging standard is as follows (RMB)


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